![]() ![]() You invest 40+ hours into a character, choosing fights carefully exploiting carefully and savouring the game, only to die because you must climb six moving blocks in quick succession over a lava pit in order to find an item to take to someone to unlock the next part of a quest. To some gamers having a jump puzzle where you have to take several goes and reloads to accomplish is a worthy challenge, and I can respect that, but to a player trying a hardcore play through the inclusion of this type of content is a game breaker. Those who play this way are a minority, but its a minority SureAI would be encouraged to support, hardcore players believe as a rule that you can only get the most from a game is there is a real feeling of risk. To make matters worse a lot of players choose to play RPG's in hardcore or ironman mode, that is to say, if you die you begin again. SureAI, please make your game inclusive, jump puzzles suit a type of gamer who is quick with the mouse and keyboard, this is not a particular requirement for an RPG. Gamers have different gaming skills, and requiring a completely different skillset to that required for the game genre, especially if the requirement is revealed late in the content is too restrictive of the player. I say ruin because Enderal is a role playing game, not a console game, and jump puzzles require reflexes not role playing strategy. To sum up, If I wanted jump puzzles I would be playing Super Mario or Prince of Persia, not Skyrim, or Enderal. Nehrim however had jump puzzles more akin to a console game than a traditional RPG title, while it is good that developers expand gaming boundaries some types of content suit a different type of player, and requires a different playstyle and player skillset. I don't think this type of gameplay was overlooked, I think it was intentionally omitted, perhaps fro the reasons discussed here. SureAI would be wise to note that Bethesda didn't place jump puzzles in its own main quest in any of its Elder Scroll games since Daggerfall, and the only jumps you had to make were single jumps. However they went overboard with it, especially with the Flower and other quests. The ones in Oblivion would kill you if you failed the jump, and Nehrim gleefully imported that feature. Now a lot of sandbox games have jump puzzles and pits to leap over, its an important part of fantasy. ![]() ![]() Ok that done let me get onto my second consideration, and the one I actually came here to talk about: Jump puzzles. It certainly doesn't help that Enderal seems to be set on an even smaller continent than Nehrim from looking at the given material, I hope it is scaled differently. I do think overall SureAI has little to lose by making the world as big as it feasibly can. Besides with horses and fast travel (unless SureAI didn't import that feature) even those players who find exploration 'boring' or otherwise don't have time for exploration but want to just get on with the game plot are covered, so making the world bigger only ends up for the best. Even another fifty metres of stretch makes a difference as gives a stronger illusion of space.Īlso in fantasy the environment is much of the game, wider forests and lakes longer rivers, all add much to the game even if quests are more spread out and more travel is required. The two might not interact, but it just doesnt seem right. Frankly a lot of players don't want to see the world jam full of content, especially when you end up with dangerous monsters living a mere hundred metres away from a peaceful village. I know I am not alone in this but I will be realistic, making worlds bigger during development means changes in pathing and more work, it might not happen, but I will make the request anyway because its on my heart to see bigger games. Games like Skyrim and Oblivion could do to be in at least twice the world map, and I would prefer a world map four times the size (a literal doubling of map width), even if it contained the same number of settlements dungeons quests etc. I really didn't like the Elder Scrolls postage stamp sized world maps, I much prefer if a world map is larger even if and indeed when it contains the same total content. That being said I have two considerations I would encourage SureAI to look at if they can.įirst, and just to get this out there, for me a bigger game is a better game. Its all too easy for people to quickly pass on glib comments on how to make a game better, without consideration about having to work in the suggestions, and we all like our own opinions more than we understand what it would take to make those dreams workable. I am just an end user, and one persons opinion doesn't count for too much, and its best if I accept this from the outset. ![]()
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